“ FWsim is already usable from top to bottom, and it’s a complete fireworks simulation experience. Phiên bản đầy đủ sẽ có sự khác biệt thế nào so với phiên bản truy cập sớm? And of course, full release will be only another step in a long journey – I expect I’ll continue working on FWsim and release more updates for years, just like I’ve been doing since 2010.” However, that could change - there might be great ideas from the community that take quite a bit longer to implement. “The plan is to be in Early Access for roughly one year – until Q4 2020 or maybe Q1 2021. Trò chơi này sẽ ở trạng thái truy cập sớm trong khoảng bao lâu? We want to make it a powerful, deep and realistic experience, while still being intuitive, easy-to-master and fun.” It allows us to get feedback in real-time and shape the next iteration of FWsim. Steam Early Access is just the right place for that. That made me realize FWsim could grow and evolve to appeal to a wider audience and not just firework experts. “FWsim started as a tool aimed at professionals and fireworks enthusiasts, but over the course of the years, more and more people got hooked to it and its creative possibilities.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |